ĭuerra could manifest her influence as a crown-like nimbus of silver light that surrounded a creature's head. This phantasmal form couldn't be turned, could become invisible at will, and use any of her magic powers, though she was only half as durable in this state. Like some other dwarven gods, Duerra could enter a ghost-like anima form upon being killed. ĭuerra could only be harmed using enchanted weapons. She emitted a constant mental chant at all times, and allied duergar within 90 ft (27 m) of her were fearless, even in the face of supernatural terror like a dragon's aura. Every minute at will, Duerra could cast deflect psionics, though she herself was completely immune to any mind-affecting abilities, whether spells or psionics. Powers Īn avatar of Duerra could cast spells from any sphere and use psionics of all types. Never content, Duerra was ruthless in her pursuit of assured victory, having no tolerance for anyone, no matter who they were, that didn't meet her expectations, and considering no sacrifice too great for her continued success. However, it was not the actual possession of territory that Duerra enjoyed, but the act of obtaining it the Axe Princess was always plotting, planning, and strategizing for her next glorious conquest. She dismissed arcane magic as inferior to psionic power, viewed the duergar as a unique race whose ancestral relation to other dwarves as an irrelevant piece of best forgotten trivia, and was resolute in her conviction that it was her inalienable right to rule. Personality ĭuerra was a pompous and arrogant authoritarian with the expectation that her every whim be immediately attended to. If displeased, she was known to unavoidably feeblemind the annoyance. ![]() Manifestations ĭuerra indicated her favor via the discovery of small pools of fresh, completely still water, and through the discovery of greenstones, sapphires and crown-like silver rings. ![]() Most of her hair was shaved off, leaving no beard and only a monk's tonsured cut and a rear-facing, tightly wound braid on her scalp. In the gloomy and perilous Deep Realms you will certainly encounter tremendous danger, but you might also find tantalizing wealth - or even a Talisman.Duerra usually appeared as a 6 ft (1.8 m), stocky, and powerfully-built, female duergar. You can cross through the two corpse-filled and rat-infested Deep Realms by means of a perilous bridge or travel even deeper into an ancient system of tunnels inhabited by rats, feral pets, and much worse monsters. Talisman: The Deep Realms allows you to move between the Dungeon and the City regions by venturing into the dark, dank, and haunted passages that connect them. Fate also plays a part in this expansion, helping against some of the larger foes found in the Nether deck, but it might also prove to be your downfall. The Nether Realm - designed by Jon New, the man behind the Talisman-dedicated fansite Talisman Island - offers three new alternative endings for Talisman, along with all new Nether cards. Journey through the realm of Talisman on your quest for the Crown of Command but beware the fiery Pyrochanter, fearsome Titan Wraith, and other Nether Deck enemies that seek to foil your plans in The Nether Realm expansion. ![]() Talisman (Revised 4th Edition): The Lost Realms combines the two small expansions The Nether Realm and The Deep Realms into one set.
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